Israel Jones is a Technical Designer and Gameplay Engineer at Secret Door, where he helps build Shadowstone, a roguelite game and the follow-up to Sunderfolk. He started out in computer science and has been carving his own path toward game design, proving that your degree doesn't have to box you in. Whether he's designing gameplay systems or building tools that help other creators do their best work, Israel is driven by a love for games and a dream of one day making them independently.
